Structural Design Pattern

Concerned with the composition of classes or objects. Examples include Adapter, Bridge, and Composite.

Flyweight Design Pattern

The Flyweight Design Pattern Use the Flyweight pattern when you need to improve the efficiency and performance of an object-heavy application by sharing object data. The Flyweight pattern minimizes memory usage or computational expenses by sharing as much as possible with related objects. Type: Structural Time Complexity: O(n) Efficiency: 9 Learning Difficulty: average 6.4 conceptual: …

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Decorator Design Pattern

The Decorator Design Pattern Use the Decorator pattern when you need to add responsibilities to individual objects dynamically and transparently, without affecting other objects. The Decorator pattern attaches additional responsibilities to an object dynamically. Type: Structural Time Complexity: O(n) Efficiency: 5 Learning Difficulty: average 4.8 conceptual: 5 debug_and_maintain: 5 implementation: 4 prerequisites: 3 versatility: 7 …

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Composite Design Pattern

The Composite Design Pattern Use the Composite pattern when you want to treat both individual objects and composites of objects uniformly. This pattern is useful for representing part-whole hierarchies. The Composite pattern composes objects into tree structures to represent part-whole hierarchies. Type: Structural Time Complexity: O(n) Efficiency: 6 Learning Difficulty: average 4.8 conceptual: 5 debug_and_maintain: …

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Bridge Design Pattern

The Bridge Design Pattern Use the Bridge pattern when you want to separate an object’s abstraction from its implementation, allowing both to evolve independently without affecting each other. The Bridge pattern decouples an abstraction from its implementation so that the two can vary independently. Type: Structural Time Complexity: O(1) Efficiency: 7 Learning Difficulty: average 6.2 …

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Adapter Design Pattern

The Adapter Design Pattern Use the Adapter pattern when you want to allow two incompatible interfaces to work together. This pattern allows a class to work with methods and properties that it does not inherit or implement. The Adapter pattern allows objects with incompatible interfaces to collaborate. Type: Structural Time Complexity: O(1) Efficiency: 6 Learning …

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