Creational Design Pattern

Deal with object creation mechanisms. Examples include Singleton, Factory Method, and Abstract Factory.

Singleton Design Pattern

The Singleton Design Pattern Use the Singleton pattern when a class should only have a single instance throughout the entire application, typically for logging, driver objects, caching, thread pools, or database connections. The Singleton pattern ensures that a class has only one instance and provides a global point to access it. Type: Creational Time Complexity: …

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Builder Design Pattern

The Builder Design Pattern Use the Builder pattern when you need to construct a complex object step by step. It is particularly useful when an object needs to be constructed with numerous possible configurations. The Builder pattern separates the construction of a complex object from its representation, enabling the same construction process to create different …

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Abstract Factory Design Pattern

The Abstract Factory Design Pattern Use the Abstract Factory pattern when you have families of related objects that need to be created together. It is particularly useful when client code should be independent of the system it is composing. The Abstract Factory pattern provides an interface for creating families of related or dependent objects without …

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