Behavioral Design Pattern

Focus on object collaboration and responsibilities. Examples include Observer, Strategy, and Command.

Strategy Design Pattern

The Strategy Design Pattern Use the Strategy pattern when you want to define a family of algorithms, encapsulate each one of them, and make them interchangeable. Also useful when you want to avoid exposing the complex, algorithm-specific data structures. The Strategy pattern defines a family of algorithms and makes them interchangeable. Type: Behavioral Time Complexity: …

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Template Method Design Pattern

The Template Method Design Pattern Use the Template Method pattern when you want to define the skeleton of an algorithm, letting the subclasses fill in the steps. This is especially useful when the algorithm has invariant steps that are the same across all implementations. The Template Method pattern defines the steps of an algorithm and …

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Observer Design Pattern

The Observer Design Pattern Use the Observer pattern when a subject needs to notify multiple observers about state changes, or when you want to avoid tight coupling between the subject and its observers. The Observer pattern defines a one-to-many dependency between a subject and multiple observers, allowing the observers to be notified of state changes …

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Mediator Design Pattern

The Mediator Design Pattern Use the Mediator pattern when you want to reduce coupling between classes that communicate with each other directly, or when you want to centralize external communications. The Mediator pattern defines an object that encapsulates how a set of objects interact. Type: Behavioral Time Complexity: O(n) Efficiency: 5 Learning Difficulty: average 6.2 …

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Interpreter Design Pattern

The Interpreter Design Pattern Use the Interpreter pattern when you have a language to interpret, and you can represent statements in the language as abstract syntax trees. The Interpreter pattern provides a way to evaluate language grammar or expressions for particular languages. Type: Behavioral Time Complexity: O(n) Efficiency: 4 Learning Difficulty: average 7.4 conceptual: 9 …

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Iterator Design Pattern

The Iterator Design Pattern Use the Iterator pattern when you want to access the elements of an aggregate object sequentially without exposing its underlying representation. The Iterator pattern provides a way to access the elements of an aggregate object without exposing its underlying structure. Type: Behavioral Time Complexity: O(n) Efficiency: 6 Learning Difficulty: average 4.4 …

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Command Design Pattern

The Command Design Pattern Use the Command pattern when you want to decouple the sender and receiver of a request, or when you want to parameterize objects with operations. The Command pattern encapsulates a request as an object, thereby allowing for parameterization of clients with different requests. Type: Behavioral Time Complexity: O(1) Efficiency: 6 Learning …

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