Design Pattern

Strategy Design Pattern

The Strategy Design Pattern Use the Strategy pattern when you want to define a family of algorithms, encapsulate each one of them, and make them interchangeable. Also useful when you want to avoid exposing the complex, algorithm-specific data structures. The Strategy pattern defines a family of algorithms and makes them interchangeable. Type: Behavioral Time Complexity: …

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Template Method Design Pattern

The Template Method Design Pattern Use the Template Method pattern when you want to define the skeleton of an algorithm, letting the subclasses fill in the steps. This is especially useful when the algorithm has invariant steps that are the same across all implementations. The Template Method pattern defines the steps of an algorithm and …

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Singleton Design Pattern

The Singleton Design Pattern Use the Singleton pattern when a class should only have a single instance throughout the entire application, typically for logging, driver objects, caching, thread pools, or database connections. The Singleton pattern ensures that a class has only one instance and provides a global point to access it. Type: Creational Time Complexity: …

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Observer Design Pattern

The Observer Design Pattern Use the Observer pattern when a subject needs to notify multiple observers about state changes, or when you want to avoid tight coupling between the subject and its observers. The Observer pattern defines a one-to-many dependency between a subject and multiple observers, allowing the observers to be notified of state changes …

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Mediator Design Pattern

The Mediator Design Pattern Use the Mediator pattern when you want to reduce coupling between classes that communicate with each other directly, or when you want to centralize external communications. The Mediator pattern defines an object that encapsulates how a set of objects interact. Type: Behavioral Time Complexity: O(n) Efficiency: 5 Learning Difficulty: average 6.2 …

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